

That aside, I am looking forward to finishing a game and see how much replay I'll find.

I had some issues with hill navigation as well that appeared to be related to the incline but it was not obvious and the ability to change directions and get moving again was a bit slow and cumbersome. I would be much happier of the camera especially did a better job of tracking.

While you can use the typical 3rd person/1st person "wasd" and mouse most of the camera and movements feel a bit clunky. The main negatives I have are mainly with the conrol system. I am only 25/33% into the game so my review may not be the best but I've enjoyed it and as I said above, if bought on the cheap, it's worth a shot. Being able to import your own creations is nice too.

Working with the different skill sets, as well as the ability to morph those sets to create a true evolving creature is kinda a fun twist too. The design elements of the game are quite fun and interesting. General elemenents of advancement are slightly different than the norm. We had the creature creator for some time before I got the game due to our other gaming habits.Īt first glance, there some different takes on normal elements of game play make it a bit different than other games on the market. Well to start, I think if you can get this game for under 20 bucks it's worth a shot. This game is definitely worth the time, as long as you can throw your realism out the door a little just to enjoy this really fun, and yet epic game.Ī little different. Overall, there are a few improvements that I could see them making, but that's for Spore II (which I hope very badly will be created). In my opinion, this is not necessarily a bad thing at all, since it would be pretty much impossibly for Maxis to have approached a game of this epic proportions with a realistic model-for instance, one game of Spore from cell stage to space age would be so long, it would make an entire Civ IV game on marathon look like a brief walk in the park compared to a marathon. So the animation borders on cartoonish, things are built in a poof-bang kind of way, and there is overall a sense of humor in the way that civilization and the decisions of species are made. Maxis made Spore to just be a really fun game, and that's just what it is: not realistic. If I'm in a serious mood, I would probably prefer Civilization or the like, which has more realism, and it takes a lot longer to build things up. However, it should be noted that the style that Maxis made this game in is not a serious one. You get to pretty fully customize your creature, your clothing, your buildings of different types, your vehicles of different types, and even planets eventually. It is also probably the best game I've ever played as far as player content customizability. The 5 stages link together to give you a really epic sense of accomplishment. Spore is a very epic game with 5 stages that are all quite a bit of fun to play (although I do have minor criticisms on each, they are still definitely very fun). Though Spore was designed as a single-player experience, the game's universe is comprised of worlds and creatures designed by the online community. You will develop a culture, conquer rivals, build cities, design vehicles, and even travel to other planets throughout the galaxy. Each rung in the game's evolutionary ladder follows your creature as it becomes a sentient being capable of performing a variety of tasks. Similar to a role-playing game, Spore lets you customize your being in an assortment of ways, with swappable body "parts" influencing attributes such as speed, strength, and so forth.While you are encouraged to tinker around with your creature and its environment, the game's underlying structure involves progressing through five distinct phases: cell, creature, tribe, civilization, and space. Absorbing food such as plankton or algae during your formative days also allows you to absorb the DNA necessary to evolve into a terrestrial animal. As a microorganism on a new world, you must survive and thrive in your liquid environment by darting back and forth, feeding, and avoiding potential predators. Oversee life from its simplest form to its most complex in Spore, designer Will Wright's first original game since 2000's The Sims.
